Spell tracker

Wizard Alchemy spells

Compare Wizard Alchemy spells by potion name, Magic requirement, element, use case, and race planning direction before spending rare materials or shards.

15 Spells tracked
3 Early targets
7 Mid-game targets
5 Late targets
7 Elements tracked
129 Highest Magic gate
Quick answer

Which Wizard Alchemy spells should you plan first?

Plan the next reachable spell, not the flashiest late-game target. Your best spell is the one your current materials, race, and route can actually support.

Start with low Magic spells

Wind Blade, Rock Blast, and Ice Spike are the cleanest early targets because they need only small Magic totals.

Use mid spells to speed farming

Fire Arrow, Earth Shield, Ice Turtle, Tornado, Meteorite, and Earth Spike are practical mid-game planning targets.

Save shards for real targets

Element shards should steer a spell attempt after the Magic threshold is already reachable.

Verify after updates

Potion names, Magic requirements, and compatibility notes can change, so treat this as a maintained tracker.

All spells

Wizard Alchemy spell and potion requirements

Competitor pages usually organize this intent around tier tables or World tables. This version keeps the data in one scan-friendly list for brewing decisions.

Spell / potion Magic Element Stage Best use
Wind Blade 6+ wind early Early offensive spell target for starter progression.
Rock Blast 8+ earth early Early earth spell target with simple material requirements.
Ice Spike 10+ ice early Early ice spell target that is reachable with low-value materials.
Lithe 40+ neutral mid Mid-game mobility-focused potion threshold.
Fire Arrow 45+ fire mid Fire spell target for players building around fire damage.
Earth Shield 48+ earth mid Defensive earth potion target for safer progression.
Ice Turtle 52+ ice mid Defensive ice potion threshold for safer fights.
Tornado 70+ wind mid Higher wind spell target for stronger combat rotations.
Meteorite 74+ fire mid High-value fire spell target for damage-focused builds.
Earth Spike 77+ earth mid Earth attack potion for stronger mid-game combat.
Frost Thorns 80+ ice late Late ice spell target that benefits from Ice Shard support.
Dragon Breath 99+ fire late Late fire spell target. Fire Shards can improve element odds.
Lotus Bloom 100+ neutral late Late potion threshold just above Dragon Breath.
Radiant Sword 105+ light late High-value light spell target often treated as one of the best late goals.
Night Wraith 129+ dark late Rare dark spell target. Dark Shards help align the element chance.
Use cases

Spell tiers by job, not copied rankings

A tier list is useful, but it can hide why a spell matters. These groups describe the job each spell can solve in a real account.

Starter control

Wind Blade, Rock Blast, Ice Spike

Low-cost spells for learning brewing, combat spacing, and early material routes.

Farming damage

Fire Arrow, Tornado, Meteorite, Earth Spike

Damage-focused spells that help when your route is safe but clear speed is still slow.

Defensive progress

Earth Shield, Ice Turtle, Frost Thorns

Safer options when enemies interrupt routes or boss attempts fail before the damage window.

Late chase

Dragon Breath, Lotus Bloom, Radiant Sword, Night Wraith

High-threshold targets that should be planned around race, shards, materials, and boss goals.

Race fit

Race and spell planning direction

Treat compatibility as direction, not a fixed rule. Race passives and spell values should be rechecked after updates before making exact claims.

fire

Fiendish Demon

Fire-aligned planning usually points toward Fire Arrow, Meteorite, and Dragon Breath routes.

ice

Ice Crystal

Ice-aligned planning supports safer fights and spells such as Ice Spike, Ice Turtle, and Frost Thorns.

dark

Thestrals

Dark planning is usually a late build direction, especially when chasing Night Wraith.

light

General late build

Light planning is mainly a late target path, so save light resources until Radiant Sword is realistic.

earth

Survival route

Earth planning works when your current problem is stability, shields, or safer farming.

wind

Route speed

Wind planning is useful when movement, spacing, or route tempo matters more than raw burst.

Brewing plan

How to use this spell list with materials

1

Pick one reachable threshold

Choose the next spell whose Magic requirement you can reach soon.

2

Fill the smallest Magic gap

Use common materials first, then spend stronger drops only when they unlock a target.

3

Add shards after the gate

Use element shards to guide the result after your Magic total is already high enough.

4

Connect it to a route

A spell is worth chasing when it improves farming, boss prep, or survival today.

Verification

Spell data confidence notes

This page uses the site's tracked potion data and conservative planning language. Add exact compatibility values only after checking current in-game text or a reliable source after an update.

Magic requirements are treated as tracked thresholds. Race fit is guidance, not an exact passive-stat claim. Use the calculator before spending rare materials.
Next step

Use spells with the rest of the build

FAQ

Wizard Alchemy spells FAQ

Are Wizard Alchemy spells the same as potions?

Most player guides discuss Wizard Alchemy spells through potion names because brewing unlocks or targets spell effects. This page keeps both terms together for search and planning.

What spell should beginners craft first?

Beginners should start with low Magic targets such as Wind Blade, Rock Blast, or Ice Spike before spending rarer materials.

What Magic requirement matters most?

The next reachable threshold matters more than the highest number. Use the potion calculator to see whether your owned materials can reach the spell you actually need.

Should I copy a spell tier list exactly?

No. Use tier lists as context, then choose based on your race, material stock, farming route, and boss goal.