Updated May 21, 2026

Wizard Alchemy races

Use this race reference to compare rarity, chance, role, and keep-or-reroll advice before spending free Race Rerolls.

10 Races tracked
25 Free rerolls tracked
1% Top chase chance
5 Rarity groups
Quick answer

Which Wizard Alchemy races are worth keeping?

Keep the best race you can afford to stop on. The mistake is not keeping a usable race; the mistake is spending every reroll before your farming route, potion plan, or boss prep is ready.

Stop on S tier

If you roll Thestrals, stop immediately and build around it.

Keep strong A tier

Stellar Ambassador, Death Eater, Fiendish Demon, and Ice Crystal are practical keeps when rerolls are limited.

Use B tier as a bridge

Undead and Werewolf can carry early routes while you save more rerolls.

Replace Human first

Human is only a default starter race. Redeem codes and reroll before serious farming.

All races

Wizard Alchemy race rarity, odds, and roles

This table is built for fast reroll decisions. Use the role and keep rule together instead of judging only by rarity.

Race Tier Rarity Chance Role Keep rule
Thestrals S Legendary about 1% Top DPS, dark damage, skill speed Always keep
Stellar Ambassador A Epic around 4-5% All-around damage and mobility Always keep
Death Eater A Rare about 10% Solo farming sustain Keep with 15 or fewer rerolls
Fiendish Demon A Epic around 5% Offensive elemental pressure Keep with 10 or fewer rerolls
Ice Crystal A Epic around 5% Control and safer progression Keep for early and mid-game
Undead B Rare about 10% Survival and mistake forgiveness Keep temporarily
Werewolf B Rare about 10% Simple early combat stats Keep early
Elf C Uncommon about 15% Mobility and exploration Temporary only
Tree Spirit C Uncommon about 15% Regeneration comfort Temporary only
Human D Common about 25% Default starter option Temporary only
Rarity groups

Races by rarity

Rarity helps you understand how expensive a chase can become. It does not always mean a race is better for your immediate route.

Legendary

Thestrals

Epic

Stellar Ambassador, Fiendish Demon, Ice Crystal

Rare

Death Eater, Undead, Werewolf

Uncommon

Elf, Tree Spirit

Common

Human

Race notes

Race-by-race reroll notes

These notes explain the practical keep rule without copying long ability descriptions from other guides.

S

Thestrals

Legendary · about 1%

The safest overall target because it brings strong damage pressure and fits most progression paths.

Best for
Damage, bossing, late-game farming
Reroll advice
Stop immediately. This is the main chase race for damage-focused progression.
A

Stellar Ambassador

Epic · around 4-5%

A strong generalist race that does not force one element or one narrow build path.

Best for
General progression and smooth farming
Reroll advice
Keep unless you have a large reroll stack and are chasing Thestrals.
A

Death Eater

Rare · about 10%

Comfortable for players who farm alone because sustain reduces downtime between fights.

Best for
Long material routes and solo play
Reroll advice
Good enough for efficient grinding. Reroll only if you can afford to chase S tier.
A

Fiendish Demon

Epic · around 5%

Ranks higher when your spells and potion path support fire damage.

Best for
Fire-focused builds
Reroll advice
Strong keep for most players. Push for S tier only with a large reroll stack.
A

Ice Crystal

Epic · around 5%

Good when durability and ice scaling matter more than raw movement speed.

Best for
Ice-focused builds and safer fights
Reroll advice
A reasonable stop point while learning bosses and farming loops.
B

Undead

Rare · about 10%

Less explosive than top races, but survival value can save bad boss attempts.

Best for
Learning bosses
Reroll advice
Keep if you are dying often. Upgrade later when you have spare rerolls.
B

Werewolf

Rare · about 10%

Easy to use because it improves normal combat without requiring a specific element.

Best for
Early progression
Reroll advice
A strong early stop if you do not have enough rerolls to chase A or S tier.
C

Elf

Uncommon · about 15%

Useful while exploring but not a long-term damage or bossing target.

Best for
Temporary travel comfort
Reroll advice
Use briefly if it helps movement, then reroll after claiming more codes.
C

Tree Spirit

Uncommon · about 15%

The comfort value fades once movement speed and clear speed become more important.

Best for
Very early survival
Reroll advice
Better than Human, but not worth locking in for serious farming.
D

Human

Common · about 25%

Human is the baseline race. Replace it as soon as you have free rerolls.

Best for
No long-term build
Reroll advice
Use active codes and reroll before committing to serious farming.
Verification

Race data confidence notes

Competitor pages often include exact passive text. This page keeps conservative guidance unless exact values are verified after updates.

Rarity and chance wording should be rechecked after major updates.Exact passive text can change, so this page focuses on keep/reroll decisions.Use the tier list for ranking context and this page for race-by-race reference.
Next step

Use race data with the right tool

FAQ

Wizard Alchemy races FAQ

How do you roll races in Wizard Alchemy?

Use Race Rerolls from active codes or in-game sources, then stop when the result is strong enough for your current reroll budget.

What race should I keep in Wizard Alchemy?

Always keep Thestrals. Usually keep strong A-tier races when rerolls are limited, especially Stellar Ambassador, Death Eater, Fiendish Demon, and Ice Crystal.

Is Human a good race?

Human is a default starter race and should be replaced before serious farming, potion planning, or boss preparation.

Are race chances always accurate?

Race chances can change after updates. Treat chance values as tracked guidance and verify exact odds in-game after balance changes.