Stop on S tier
If you roll Thestrals, stop immediately and build around it.
Use this race reference to compare rarity, chance, role, and keep-or-reroll advice before spending free Race Rerolls.
Keep the best race you can afford to stop on. The mistake is not keeping a usable race; the mistake is spending every reroll before your farming route, potion plan, or boss prep is ready.
If you roll Thestrals, stop immediately and build around it.
Stellar Ambassador, Death Eater, Fiendish Demon, and Ice Crystal are practical keeps when rerolls are limited.
Undead and Werewolf can carry early routes while you save more rerolls.
Human is only a default starter race. Redeem codes and reroll before serious farming.
This table is built for fast reroll decisions. Use the role and keep rule together instead of judging only by rarity.
| Race | Tier | Rarity | Chance | Role | Keep rule |
|---|---|---|---|---|---|
| Thestrals | S | Legendary | about 1% | Top DPS, dark damage, skill speed | Always keep |
| Stellar Ambassador | A | Epic | around 4-5% | All-around damage and mobility | Always keep |
| Death Eater | A | Rare | about 10% | Solo farming sustain | Keep with 15 or fewer rerolls |
| Fiendish Demon | A | Epic | around 5% | Offensive elemental pressure | Keep with 10 or fewer rerolls |
| Ice Crystal | A | Epic | around 5% | Control and safer progression | Keep for early and mid-game |
| Undead | B | Rare | about 10% | Survival and mistake forgiveness | Keep temporarily |
| Werewolf | B | Rare | about 10% | Simple early combat stats | Keep early |
| Elf | C | Uncommon | about 15% | Mobility and exploration | Temporary only |
| Tree Spirit | C | Uncommon | about 15% | Regeneration comfort | Temporary only |
| Human | D | Common | about 25% | Default starter option | Temporary only |
Rarity helps you understand how expensive a chase can become. It does not always mean a race is better for your immediate route.
These notes explain the practical keep rule without copying long ability descriptions from other guides.
The safest overall target because it brings strong damage pressure and fits most progression paths.
A strong generalist race that does not force one element or one narrow build path.
Comfortable for players who farm alone because sustain reduces downtime between fights.
Ranks higher when your spells and potion path support fire damage.
Good when durability and ice scaling matter more than raw movement speed.
Less explosive than top races, but survival value can save bad boss attempts.
Easy to use because it improves normal combat without requiring a specific element.
Useful while exploring but not a long-term damage or bossing target.
The comfort value fades once movement speed and clear speed become more important.
Human is the baseline race. Replace it as soon as you have free rerolls.
Competitor pages often include exact passive text. This page keeps conservative guidance unless exact values are verified after updates.
Use Race Rerolls from active codes or in-game sources, then stop when the result is strong enough for your current reroll budget.
Always keep Thestrals. Usually keep strong A-tier races when rerolls are limited, especially Stellar Ambassador, Death Eater, Fiendish Demon, and Ice Crystal.
Human is a default starter race and should be replaced before serious farming, potion planning, or boss preparation.
Race chances can change after updates. Treat chance values as tracked guidance and verify exact odds in-game after balance changes.