Material tracker

Wizard Alchemy materials

Track currently listed material Magic values, sources, shard roles, farming notes, and when each item should be saved. Game data can change, so exact values should be verified after updates.

Verification note

This page only keeps materials already used by the site tools. It should be treated as a maintained tracking guide, not a final complete item database. New items should be added only after in-game or reliable source confirmation.

12 Materials tracked
4 Early materials
6 Mid materials
2 Late materials
2 40+ Magic drops
5 Element shards
Quick answer

What materials should you care about first?

New players should learn with cheap neutral materials, then save rare drops until they unlock a specific potion threshold, wand plan, or boss preparation step.

Early

Use common drops to learn brewing

Blueberry, Withered Mushroom, Moon Herb, and Mana Crystal are useful because mistakes are cheap. Use them to understand Magic totals before spending rare materials.

Mid

Save strong drops for threshold jumps

Goblin Bone, Copper Earrings, and Furnace Core matter most when they push your potion calculator result into a better tier.

Late

Treat shards and rare drops as build choices

Light Shard, Dark Shard, and other late drops should support a specific spell, boss, or route plan instead of being spent as random filler.

Tracked items

Wizard Alchemy material values and sources

Use this table before brewing. A material is valuable when it solves your next threshold, not only because the Magic number is high.

Material Stage Magic Element Source Best use
Blueberry Early 3 neutral Common starter gathering material Learning potion math without risking rare drops.
Withered Mushroom Early 4 neutral Early material routes and low-risk drops Filling small Magic gaps for starter brews.
Moon Herb Early 8 neutral Starter zones and common gathering nodes Reaching Wind Blade, Rock Blast, and Ice Spike thresholds.
Mana Crystal Early 14 neutral Magic nodes and mid-game drops Building the first reliable potion total.
Goblin Bone Mid 21 neutral Goblin and early enemy drops Bridging from starter brews into 40+ Magic planning.
Copper Earrings Mid 43 neutral Mid-game enemy drops and furnace routes Crossing mid-game potion thresholds with one strong material.
Furnace Core Mid 43 neutral Furnace routes and elite enemies Fire Arrow, Earth Shield, boss prep, and wand progression planning.
Fire Shard Mid 0 fire Elemental shard reward and fire route drops Steering potion attempts toward fire outcomes.
Ice Shard Mid 0 ice Elemental shard reward and ice route drops Steering potion attempts toward ice outcomes.
Earth Shard Mid 0 earth Elemental shard reward and earth route drops Steering potion attempts toward earth outcomes.
Light Shard Late 0 light Elemental shard reward and light route drops Radiant Sword planning and late light builds.
Dark Shard Late 0 dark Dark zones, boss-adjacent farming, and code rewards Night Wraith planning and dark boss-prep builds.
Farming

Where each material fits in your route

This view connects materials to player decisions: farm, save, spend, or move to a stronger route.

neutral 3 Magic

Blueberry

Pick it up while clearing starter packs; do not target-farm it for long.

Route fit
Gold
Use case
Learning potion math without risking rare drops.
neutral 4 Magic

Withered Mushroom

Good filler when you are short by a few Magic points.

Route fit
Gold
Use case
Filling small Magic gaps for starter brews.
neutral 8 Magic

Moon Herb

Farm alongside Gold routes before pushing harder zones.

Route fit
Gold, Mana Crystal
Use case
Reaching Wind Blade, Rock Blast, and Ice Spike thresholds.
neutral 14 Magic

Mana Crystal

Use it as the first real material target after codes and race rerolls.

Route fit
Mana Crystal, Dark Shard
Use case
Building the first reliable potion total.
neutral 21 Magic

Goblin Bone

Farm when goblin routes are already part of your route, not as a random detour.

Route fit
Mana Crystal
Use case
Bridging from starter brews into 40+ Magic planning.
neutral 43 Magic

Copper Earrings

Save it until it unlocks a specific brew or boss-prep target.

Route fit
Furnace Core, Fire Shard
Use case
Crossing mid-game potion thresholds with one strong material.
neutral 43 Magic

Furnace Core

Treat this as a bottleneck material; do not spend it casually.

Route fit
Furnace Core, Dark Shard, Fire Shard
Use case
Fire Arrow, Earth Shield, boss prep, and wand progression planning.
fire 0 Magic

Fire Shard

Add after your Magic total already reaches the potion threshold.

Route fit
Furnace Core, Fire Shard
Use case
Steering potion attempts toward fire outcomes.
ice 0 Magic

Ice Shard

Use when the target potion is ice-aligned, not for raw Magic.

Route fit
General farming, drops, or update-dependent source
Use case
Steering potion attempts toward ice outcomes.
earth 0 Magic

Earth Shard

Best after you know the defensive or earth spell you are chasing.

Route fit
General farming, drops, or update-dependent source
Use case
Steering potion attempts toward earth outcomes.
light 0 Magic

Light Shard

Save for high-value late attempts instead of early experiments.

Route fit
General farming, drops, or update-dependent source
Use case
Radiant Sword planning and late light builds.
dark 0 Magic

Dark Shard

Farm after your route speed is stable enough for darker zones.

Route fit
Dark Shard
Use case
Night Wraith planning and dark boss-prep builds.
Potion links

Material planning by potion threshold

If you are close to one of these thresholds, farm the smallest missing material gap instead of spending your highest-value item immediately.

wind

Wind Blade Potion

6+ Magic

Early offensive spell target for starter progression.

earth

Rock Blast Potion

8+ Magic

Early earth spell target with simple material requirements.

ice

Ice Spike Potion

10+ Magic

Early ice spell target that is reachable with low-value materials.

neutral

Lithe Potion

40+ Magic

Mid-game mobility-focused potion threshold.

fire

Fire Arrow Potion

45+ Magic

Fire spell target for players building around fire damage.

earth

Earth Shield Potion

48+ Magic

Defensive earth potion target for safer progression.

ice

Ice Turtle Potion

52+ Magic

Defensive ice potion threshold for safer fights.

wind

Tornado Potion

70+ Magic

Higher wind spell target for stronger combat rotations.

fire

Meteorite Potion

74+ Magic

High-value fire spell target for damage-focused builds.

earth

Earth Spike Potion

77+ Magic

Earth attack potion for stronger mid-game combat.

ice

Frost Thorns Potion

80+ Magic

Late ice spell target that benefits from Ice Shard support.

fire

Dragon Breath Potion

99+ Magic

Late fire spell target. Fire Shards can improve element odds.

neutral

Lotus Bloom Potion

100+ Magic

Late potion threshold just above Dragon Breath.

light

Radiant Sword Potion

105+ Magic

High-value light spell target often treated as one of the best late goals.

dark

Night Wraith Potion

129+ Magic

Rare dark spell target. Dark Shards help align the element chance.

FAQ

Wizard Alchemy material FAQ

What materials should I farm first in Wizard Alchemy?

Start with common materials such as Blueberry, Withered Mushroom, Moon Herb, and Mana Crystal. They help you reach starter potion thresholds without wasting rare drops.

Are shards good for Magic value?

In this planner, shards are treated as element direction rather than raw Magic value. Use them after your total Magic already reaches the potion threshold you want.

When should I spend Furnace Core?

Spend Furnace Core only when it unlocks a useful mid-game potion, wand plan, or boss-prep step. It is too valuable to use as random filler.

What is the best late material to save?

Save rare late drops and light or dark shards for a specific build target, such as Radiant Sword, Night Wraith, or a boss route that needs stronger output.